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Crafting experiance.
#9
They're nice, but-

"Spoops" Wrote:The Majistra's guild needs YOUR help (Enchanting)
I do wonder how you would do this. All of the other crafts involve turning materials into items. Enchantment is applying a catalyst onto an item, so you would need both of those, and catalysts are comparatively more difficult to obtain than raw materials in most of the other cases.


Suggestion: Enchantment opportunities are put in a hit list, randomly generated and refreshed at a certain time (Daily? Five a day, acceptable by any number of players?). Each 'hit' requests a catalyst to be applied to an item.

You accept a hit, and they provide you with the item. The item provided is a special piece of equipment that is solely meant to be used for the request, so it should be useless for the player but still an equipment item to allow it to be enchanted. You are expected to use your own catalyst to enchant the item, and depending on both the enchantment difficulty and rarity of the catalyst, you are given appropriately scaled EXP to compensate for it.

How much EXP, I am unsure, but it should be a damn good amount to want to provide your own catalyst for it, especially when it's something less common like Rebellious Spirit or worse, boss drops like Borneblood. I'd expect something along the lines of dungeon Full Clear exp for those latter cases, at least the boss drops.


I suggest this method because the alternatives without something else entirely are:

A) Mage's Guild requests a certain item and catalyst applied. Too specific unless it's restricted to easily obtained items.
B) Mage's Guild requests an item and provides the catalyst. This still sounds like a pain and doesn't make much sense.
C) Mage's guild provides both the item and catalyst. Sounds like the tables have been entirely turned on the level of convenience for Enchanters, since they need to gather nothing now.



Just an idea though.
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