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Evasion/Hit
#14
you are looking at it backwards lonestar

the existance of these items makes it impossible to balance a evade vs hit scale without it being horrendously weighed down by these items.

Someone with 40-50 skill scaled, a good weapon with 80-100 hit, should always have a "fair" chance of hitting.

If you balance evade about having a "Fair" chance to evade the eyes items you end up with normal hit having "no" Chance.

So why not just remove the problem. Armor of eyes and staff of eyes weren't always a thing.
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