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Glancing Blows
#1
Just an idea I've had kicking around for a while. Basically, a glancing blow is a mechanic that makes evade a bit more reliable as a defensive stat. Here's the basic outline;
  • When hit by a basic attack (or a skill, we'll get another topic for that soon), if the Hit roll result is equal to or less than your Scaled CEL * (armor unique multiplier), it becomes a glancing blow, dealing 50% of its normal damage. (NOTE: By Hit roll, it basically means that the game performs hit checks this way; first do HIT - EVADE, then roll 1d100. If the result is equal to or less than that number, it becomes a glancing blow.
  • An example; Hit 275 versus Evade 200 (with Scaled CEL of 50). 75% chance to hit; roll 1d100. If the result is 1-50, it's a glancing blow. If 51-75, it's a normal hit that deals full damage. If 76-100, it's a miss.
  • The multiplier for how your CEL affects the range at which you receive glancing blows is as follows; No torso item at all is 1.1x. Unarmored torso is 1x. Light Armor is 0.8x. Heavy Armor is 0.5x. Mutating your armor will not affect this.
  • Glancing blows do not check for critical hits (this might be a little tricky if we start involving skills in glancing blows because of lightning criticals).

Thoughts?
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