06-23-2017, 06:46 AM
Well, it might be a worth addition. Dodgetanks are actually supposed to have some credit here, no? This gives them a chance to be good at everything:
While full tanks will mitigate the damage from basic hits to zero via a Parry or Guard, dodgetanks will partially lower it if they're lucky, and dodgers will fully nullify it. That's how the stuff's supposed to go I guess, since from pre-GR.
This might also make VA vs VA or Duelist vs Duelist fights more interesting, rather than two-hit kills, but only if Glancing Blow applies to critical hits. The basic-hitting classes have almost guaranteed ways to critically hit you, so.
While full tanks will mitigate the damage from basic hits to zero via a Parry or Guard, dodgetanks will partially lower it if they're lucky, and dodgers will fully nullify it. That's how the stuff's supposed to go I guess, since from pre-GR.
This might also make VA vs VA or Duelist vs Duelist fights more interesting, rather than two-hit kills, but only if Glancing Blow applies to critical hits. The basic-hitting classes have almost guaranteed ways to critically hit you, so.