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Double Turning - Initiative stat
#27
"Neus" Wrote:I made two adjustments.

1) Status effects that modify CEL aren't counted when calculating turn order, unless they specifically state they affect turn order.
2) Skip can't be used until Round 2.

Number one, the main culprit seemed to be status effects more than anything, since they are easy to apply in most cases. There aren't many non-status effect based CEL modifiers that can take effect mid-battle as far as I remember. The only things that come to mind are Rising Game and flowers, which are harder to utilize (and if you can double turn with a flower, I think you deserve it, at least right now).
Number two is just a consequence of First Move, which I don't feel should get gutted because of (an arguably broken) trait action.

I'd also consider these changes experimental for the time being. They'll be in the hotfix going live in a little bit.

Rising Game is sporadic, unreliable double turning for a class with the highest and most disliked burst damage in the game. I'd argue this thread exists specifically because of Rising Game.
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