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STATUS EFFECTS
#8
"[url=http://www.neus-projects.net/viewtopic.php?p=2553#p2553 Wrote:Rendar » Tue Dec 23, 2014 10:41 am[/url]"]Offender has 60 WIL, 50 SKI, and 30 LUC. Simple enough

Defender has 50 RES, and 20 LUC.

That is

60+100+30= 190 versus 70 defense.
Why are these figures entirely in favor of the inflicter? 60 WIL is > than 50 RES, and you made the inflicter's LUC 30 while the defender's LUC 20... if you're going to make a comparison, then do it with equal figures where possible.

I would say scale it down to WIL + SKI + LUC if a change must be made, otherwise attack the problem at the root: Hexer itself. If you make too drastic a change just because Hexers exist, you're going to be killing the ability for anyone but Hexers to inflict a status effect. This means every non-Hexer Doriad would see their racial skill, you know the one, become (even more) useless, and if you want to use status effects as any other class, sucks to be you. There's a reason status effects are never used in other RPGS: No one wants to risk wasting a turn attempting to inflict a status with a 20% chance.

The only other alternatives I see are to add another stat into the status resist side of the equation, or change it to RES*2 + LUC.
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