12-23-2014, 08:19 PM
SKI + LUC VS RES + LUC? Okay, let's look at it like this. Let's say you have a NON-HEXER. Papillion. They have 60 SKI, and 20 LUC. Their opponent has 60 RES, and 20 LUC. 0% chance to inflict a status effect. Rendar, since you think it's so difficult to get RES (it's not, you chose to focus on offensive power, and now you complain when that backfires on you), let's use a formula that may sit more comfortably with you. The inflicter has 60 SKI and 20 LUC, and the defender has 40 RES and 20 LUC. 20% chance to inflict a status effect. Who in their right mind would risk that, ever?
Status infliction chance is supposed to be in favor of the inflicter. Yes, massively so. Over 100% may be too much, but it's not over 100% to everyone contrary to what you seem to think, and for people who focus on this build (and I am not talking about Hexers, I'm referring to those that use Doriads and Papillions) it's important to make sure that they don't completely lose the thing they're good at. If it goes any lower than 70%, then something is seriously wrong. RES*2 should fix the problem in question. You're still going to have a ridiculous infliction chance on people with crummy RES, but that's just the natural order of things. You guys are focusing on the wrong side of an equation that affects more than just one class, and you're using minmaxers and Hexers as your justification for doing it.
Status infliction chance is supposed to be in favor of the inflicter. Yes, massively so. Over 100% may be too much, but it's not over 100% to everyone contrary to what you seem to think, and for people who focus on this build (and I am not talking about Hexers, I'm referring to those that use Doriads and Papillions) it's important to make sure that they don't completely lose the thing they're good at. If it goes any lower than 70%, then something is seriously wrong. RES*2 should fix the problem in question. You're still going to have a ridiculous infliction chance on people with crummy RES, but that's just the natural order of things. You guys are focusing on the wrong side of an equation that affects more than just one class, and you're using minmaxers and Hexers as your justification for doing it.
![[Image: jzdlBPn.png]](https://i.imgur.com/jzdlBPn.png)