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Armor of Eyes
#1
Armor of eyes seems to be quite literally the best armor in the game right now, hands down nothing else is basically considered for most builds.

Tanks take it for the negation of critical damage entirely sometimes, and the negation to flank and backstab bonuses which are huge for VAs

Martial Artists also take it because its evade is rather high, serves a tanky purpose and fits in weathered body now.

Hit and Crit builds take it for the SUBSTANTIAL hit it provides, +19 at max UL (infact just a lot of people in general use this well)

Dodgy builds take it because with insect remains it can hit 31 evade at max stats, keep in mind that Ninja armor, an armor purely meant for dodging stuff, hits 33 evade at max stats, only a mere 2 more than armor of eyes, without NEARLY as many effects.

Its caused many problems in the past, and has been strong since it was ever introduced, there really hasn't been a better unarmored slot for quite a while, the only exception to this was before the new -remains materials came out, because it'd hit 23 evade at max, as it was hampered by being a metal instead of a cloth, I don't want to exactly nerf insect remains for being a metal that gives evade, as that'd disable a lot of design space, for this one problem item.

This armor needs to receive an overall nerf to help it stay in line with other armors, as it stands there isn't much for armor variety in the game because armor of eyes is used by almost everyone, I'd like to propose the following:


Quote:UL% Chance to nullify crit damage - Changed to UL% chance to reduce critical damage by UL%

+UL Hit is now changed to 1/2 UL Hit

Base evade is changed to 5, from 10

Base armor is increased to 6, from 3
[Image: zo2BdSr.pngp]
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