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Yet another Kadouha suggestion
#3
A lot of the reason why Kadouha doesn't do a lot of damage is because of its light scaling in general, replacing it with the wielder's badge at 30 ki with their element of choice's scaling should alter the damage accordingly, unless the light damage part of the scaling was removed entirely since using light as a monk is already ridiculously rare and leaves the monk with two skills they can actually use. (Kadouha and Light Tomahawk) even then I'm pretty sure Kadouha still sucks out the ass. The skill needs a rework, and this seems like a valid way to implement something new to it that might make it worth running instead of simply taking up space in our skills.
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