08-03-2017, 10:26 PM
Silence being so easy to apply is mostly justified by the fact it's the only way to really get past 'I'm about to one-shot you, and my Lazarus Wind won't even let you guard because knockdown.'
So yes, that is why I point out Charge Mind of all things. Other classes shouldn't be dragged down that much because Evoker's nuking potential is so high. HSDW isn't that bad, because with 2 round immunity, you can still pull off an invocation ONLY if you have HSDW. But having Charge Mind on top of that simply makes Silence useless anymore.
I actually like the 'reduce to 1 round duration' idea though, because it means Evokers can still use their non-invocations, but they have to choose between a CM'd non-invocation or a non-CM'd invocation after popping Throatopener.
Without the drawback:
>Charge Mind
>Throatopener, HSDW
>Invoke, Cast
You're only stopping them from Blink chasing, really, and I'm sure there's a way to still manage it if the Evoker strategizes well.
So yes, that is why I point out Charge Mind of all things. Other classes shouldn't be dragged down that much because Evoker's nuking potential is so high. HSDW isn't that bad, because with 2 round immunity, you can still pull off an invocation ONLY if you have HSDW. But having Charge Mind on top of that simply makes Silence useless anymore.
I actually like the 'reduce to 1 round duration' idea though, because it means Evokers can still use their non-invocations, but they have to choose between a CM'd non-invocation or a non-CM'd invocation after popping Throatopener.
Without the drawback:
>Charge Mind
>Throatopener, HSDW
>Invoke, Cast
You're only stopping them from Blink chasing, really, and I'm sure there's a way to still manage it if the Evoker strategizes well.