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Time to go easy on you... [Tekagen usage buff]
#10
It uhh, really should be a skill that lowers raw combat stats instead of stats, due to some double turn cheese thats not so secret anymore.

For example it could halve SWA, Elemental Attack, Evade, Phys. DEF, Mag.DEF, Status RES, Critical, Flanking, Critical Damage, but not Hit.

This way you can sort of simulate the effects of holding back, there's more to this though.

As you would be holding back in a sense, it wouldn't take as much effort to pump out skills, while under the effects of Tekagen, offensive skills have half FP cost as well.

Instead of this, weird hybrid that'll only serve use to WIL glykins.

Also if possible, I agree with Chaos in that it should be a skill everyone gets after beating Kinu 1 or Kinu 2
[Image: zo2BdSr.pngp]
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