08-13-2017, 05:08 AM
After having actually made a dodge character, I can still say I'm on board for this.
Namely because for the most part sometimes I avoid getting my face absolutely melted by basic attacks.
(Though shit like magnetize, glowing, flatfoot, KD, etc exist. Which all reduce your evade by a literal shitton or give your opponent a ton of HIT.)
It's the auto-hit skills that absolutely melt me as Kensei/ST. I don't have much DEF/RES, as I can't feasibly fit it into my build due to the build stats (STR/SKI/CEL/VIT/LUC/GUI/SAN/APT). Voltiger doesn't give me the boost to damage if I'm not facing the person (DIRECT facing only, no diagonals more-or-less). Eviter applies to 3 weapon types (X amount of time, and uses durability). With an unarmored torso, I have 15% evasion, alongside margin manipulation.
So, at most on a dodge I have...
15% Evasion
10% Phys DR (Ogata)
10% Mag DR (Margin Manipulation)
15 DEF
10 RES
10 armor/m.armor or so.
If someone uses basic attacks on me, so long as I can dodge (which is iffy at best unless I spend 6m buffing every 3-4 turns), their attacks are utterly wasted upon me. If I don't dodge their basic attack I get...
10% Phys DR
15 def
10 armor.
That's it. In total, that's roughly 25% (not actual amount) damage reduction to myself. Not to mention the target can crit me for even more asinine amounts of damage that I just flat out cannot reduce.
A tank build (Let's just say BK, since we did a decent assessment with Rogue sub) can build...
40 def/res, rather easily. And get to use it as actual offensive stats... Sure, they suffer from a worse armor tier (see: heavy armor), but even if they don't use heavy armor, they can just take the benefits of BK.
10% phys DR (Heavy Armor boost)
40 def
40 res
15 armor / m. armor
No matter what this person does, they will always take less damage than myself. And, because they are BK, they might have decent enough crit evade to not be crit every single attack. They also have stalemate which works at every conceivable angle aside from directly behind you (which is a lot less openings than eviter provides).
So, versus physical autohits, they have roughly 50% DR, all the time, without dodge factored in. As well as 40% DR to magic.
They also did not have to take 2 traits to achieve such a feat.
So, in reality, I'd really like to see glancing blows added, and to see evasion changed up to add a lot more of a tangible benefit to the skill as a whole so you aren't just gimped if you want to make a basic attack build (which is all Rogue is really good for) due to just how amazing Duelist is to mainclass due to Fleur.
Edit: Mind you, it takes a lot more CEL/LUC to actually dodge reliably due to the amount of +HIT and -EVADE status effects in the game, as compared to DEF/RES and getting all-around defense. I'm sitting on 60 scaled CEL/45 LUC to be able to dodge people a reasonable amount of the time. They still hit me a good chunk of the time if I don't buff myself every 4 turns. The 40 def/RES won't go overcap (meaning no wasted points), and have to spend 0 turns buffing up half the time.
Namely because for the most part sometimes I avoid getting my face absolutely melted by basic attacks.
(Though shit like magnetize, glowing, flatfoot, KD, etc exist. Which all reduce your evade by a literal shitton or give your opponent a ton of HIT.)
It's the auto-hit skills that absolutely melt me as Kensei/ST. I don't have much DEF/RES, as I can't feasibly fit it into my build due to the build stats (STR/SKI/CEL/VIT/LUC/GUI/SAN/APT). Voltiger doesn't give me the boost to damage if I'm not facing the person (DIRECT facing only, no diagonals more-or-less). Eviter applies to 3 weapon types (X amount of time, and uses durability). With an unarmored torso, I have 15% evasion, alongside margin manipulation.
So, at most on a dodge I have...
15% Evasion
10% Phys DR (Ogata)
10% Mag DR (Margin Manipulation)
15 DEF
10 RES
10 armor/m.armor or so.
If someone uses basic attacks on me, so long as I can dodge (which is iffy at best unless I spend 6m buffing every 3-4 turns), their attacks are utterly wasted upon me. If I don't dodge their basic attack I get...
10% Phys DR
15 def
10 armor.
That's it. In total, that's roughly 25% (not actual amount) damage reduction to myself. Not to mention the target can crit me for even more asinine amounts of damage that I just flat out cannot reduce.
A tank build (Let's just say BK, since we did a decent assessment with Rogue sub) can build...
40 def/res, rather easily. And get to use it as actual offensive stats... Sure, they suffer from a worse armor tier (see: heavy armor), but even if they don't use heavy armor, they can just take the benefits of BK.
10% phys DR (Heavy Armor boost)
40 def
40 res
15 armor / m. armor
No matter what this person does, they will always take less damage than myself. And, because they are BK, they might have decent enough crit evade to not be crit every single attack. They also have stalemate which works at every conceivable angle aside from directly behind you (which is a lot less openings than eviter provides).
So, versus physical autohits, they have roughly 50% DR, all the time, without dodge factored in. As well as 40% DR to magic.
They also did not have to take 2 traits to achieve such a feat.
So, in reality, I'd really like to see glancing blows added, and to see evasion changed up to add a lot more of a tangible benefit to the skill as a whole so you aren't just gimped if you want to make a basic attack build (which is all Rogue is really good for) due to just how amazing Duelist is to mainclass due to Fleur.
Edit: Mind you, it takes a lot more CEL/LUC to actually dodge reliably due to the amount of +HIT and -EVADE status effects in the game, as compared to DEF/RES and getting all-around defense. I'm sitting on 60 scaled CEL/45 LUC to be able to dodge people a reasonable amount of the time. They still hit me a good chunk of the time if I don't buff myself every 4 turns. The 40 def/RES won't go overcap (meaning no wasted points), and have to spend 0 turns buffing up half the time.