08-15-2017, 02:25 AM
BK, for it's innates/passives require 35 SP, leaving you with 0 to actually buy anything with.
Zugzwang gives +POW / +HIT vs people who are afraid (not of you, but in general). Which means you'll need FEAR OF DEATH applied, or you're going to need to take SUDDEN DEATH. Which requires WIL. And the fear duration is RANK (+1 if you get to at least R3). Which means you're probably going to want to max that out if you care for hit. Which, if you also care for hit, you're probably going to want to take Prophylaxis, which gives MORE hit if they deal low damage to you.
How are you going to reduce their damage that low? Why with Indomitable giving 10% (20%) DR and negation giving 40 crit evade. Also, if they're using a weapon, you might as well take Stalemate, while we're at it, to give you a SCALED DEF/2 + (5*RANK)% chance to get 75% DR if they attack you from pretty much anywhere.
That leaves you with 5 points. You can either get hanging since you wanted mobility + hit... Forced Move (to drag people to you)... or you could take their other innate and get +6 Defense.
BK has a literal fuckton of innates/passives that all require R5. If Kensei's innates all took R5, you wouldn't be able to use the class for anything but innates if you wanted them all. I say just split the effects so they're all 3 rank abilities. Across 7 skills, that's an extra 14 points to help make each and every BK a bit more diverse instead of "Better take BK for the passives/innates, I guess."
Zugzwang gives +POW / +HIT vs people who are afraid (not of you, but in general). Which means you'll need FEAR OF DEATH applied, or you're going to need to take SUDDEN DEATH. Which requires WIL. And the fear duration is RANK (+1 if you get to at least R3). Which means you're probably going to want to max that out if you care for hit. Which, if you also care for hit, you're probably going to want to take Prophylaxis, which gives MORE hit if they deal low damage to you.
How are you going to reduce their damage that low? Why with Indomitable giving 10% (20%) DR and negation giving 40 crit evade. Also, if they're using a weapon, you might as well take Stalemate, while we're at it, to give you a SCALED DEF/2 + (5*RANK)% chance to get 75% DR if they attack you from pretty much anywhere.
That leaves you with 5 points. You can either get hanging since you wanted mobility + hit... Forced Move (to drag people to you)... or you could take their other innate and get +6 Defense.
BK has a literal fuckton of innates/passives that all require R5. If Kensei's innates all took R5, you wouldn't be able to use the class for anything but innates if you wanted them all. I say just split the effects so they're all 3 rank abilities. Across 7 skills, that's an extra 14 points to help make each and every BK a bit more diverse instead of "Better take BK for the passives/innates, I guess."