08-17-2017, 02:23 AM
I don't think we need to drastically nerf HotG to make it 'fair', much less drag it down just because a few other 10* weapons don't sport the kitchen sink.
That being said, I can see the following adjustments:
1. Knockdown effect is thrown out the window entirely
2. Knockback is decreased to 1~2 tiles maximum
3. +UL/4 STR; if it's the main weapon, and the hand slot doesn't have a weapon nor a shield in it, the bonus is doubled
That being said, I can see the following adjustments:
1. Knockdown effect is thrown out the window entirely
2. Knockback is decreased to 1~2 tiles maximum
3. +UL/4 STR; if it's the main weapon, and the hand slot doesn't have a weapon nor a shield in it, the bonus is doubled
"MakeshiftWalrus" Wrote:If the strength isn't removed from it, a good chunk of scaling should, to make up for it.Except that already happened with Staff of Eyes (which has a superior effect, if you ask me), and no one wanted to use it after it got hit. Let's avoid throwing this weapon into the trash outright, especially over a 'it has a really good stat boost' argument.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye