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Total control overdrive
#6
its why i propose it to be a special sort of battle, fit for player made events more than anything
standard combat would still apply for conflict between players that cant agree well, this'd be simply for added rp flavor
i wholly understand that if it became a norm to use them, there wouldn't be a reason to NOT have them.

or perhaps the option to just send out thy minions without being involved in the battle yourself (as proper noncombatant) and when they are defeated, it's considered a loss on your end? That'd help circumvent it, for sure, even if it meant no support from let's say, nonfighty tacticians.

truth be told I'd adore this feature in, even if it was severely hindered, since my main interest in this is the RP flavor it would provide
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