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Castles and you.
#5
In Castle maps where this is a problem, the map is too small to be allowed to move the camera, since that function's apparently only meant for battle maps larger than the screen. Move camera currently fails if the edge of the battle map in the direction moved is already within a certain distance, not because the center of the screen (the observer's view point) has hit the edge.

So on a Castle map, you can't get out of the box in the center of the map as an observer. If observers could move the camera center to any tile, that would fix the issue.


And obviously, don't allow that freedom of camera movement for actual participants. I believe Spoops was pointing out that observers watching said PvP battles couldn't see what was going on, given he suggested letting observers see through the walls.

Even so. If people observing PvP to scout for participants becomes a problem, or maybe as a cautionary measure ahead of time, you could restrict 'free' camera movement to PvE battles.
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