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Oh hey look! Someone cares about the overworld.
#8
"[url=http://neus-projects.net/viewtopic.php?p=2723#p2723 Wrote:Ryu-Kazuki » Sun Dec 28, 2014 1:43 pm[/url]"]I understand that, but if you got into an IC conflict of some kind, it's pretty annoying to go, "Hey we have to go take this... somewhere else because the icons look like shit on the PvP map". That's basically the point. So a villain is forced to drag the player to another map if they're attacking them, or if people get into a heated battle or something, you're pretty forced to be taken elsewhere, that's one of the reasons people don't want to stick around on the world map / PvP on it.
Not to throw this off-topic or anything, but..
"[url=http://neus-projects.net/viewtopic.php?p=2451#p2451 Wrote:Ryu-Kazuki » Mon Dec 22, 2014 3:00 pm[/url]"]I don't really see much RP-killing in the current system, even more so based on the fact nobody really roleplays during PvP after all.
"[url=http://neus-projects.net/viewtopic.php?p=2458#p2458 Wrote:Ryu-Kazuki » Mon Dec 22, 2014 3:24 pm[/url]"]from what I've seen, nobody does it, so the system doesn't kill RP. You can RP with the current system, so nobody does.

I applaud those who do RP during PvP, but nothing's really stopping people other than themselves.
You should really pay a bit more attention to the things you say, instead of what seems to be rampant disagreeing for the sake of disagreement.


With that said, I agree that icons should go to their normal size when in a battle on the overworld, and that the range of whisper/say/emote/shout should probably be somewhere around halved while on it (and not in battle).


And on a somewhat related note, whispering in a battle is visible to everyone in or watching it. This seems a bit wrong.
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