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Wraithguard's cooldown
#24
So, bumping again. After doing multiple matches as a Ghost these nerfs are still horrible and have put Ghost in a very low tier. With Wraithguard being a 5 round cooldown you only get to use it wisely ONCE in a serious pvp match. A 5 round cooldown for a skill that reduces damage by 30% if you meet the requirements (main class and unarmored/light armor) and if you actually proc it seems immensely overboard as you can see. It's either stolen or null shelled and if not those two, you're currently a sitting duck waiting for a long cooldown. Might I add again as the people stated above, it's actually 2 rounds if you're slower because you are activating it on your turn. So that's a 5 round cooldown for a skill that lasts 2 turns maybe if its not stolen or nulled. The cooldown really needs to be trimmed down by 2 turns because that way as a ghost you won't be waiting forever to use a simple skill and as the opponent they are at least locked out for 1 turn and not 2-3 turns giving you more than enough time to defeat them. If I'm investing 5 points into a skill I shouldn't have to wait 5 rounds to use it.
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