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Summoner Problems
#1
Summoner has been addressed to have been a serious problem for the community for a very long time, whether you're Grand Summoner or Bonder you have a plethora of abusable tactics in your repertoire that no one else has access to, such as the ability to deal damage equal to your pure elemental ATK, allowing you to stack a single element of any worthwhile stat point and deal more damage any average mage or evoker spell and cost only 9 FP to use, in just 3m, water/earth/dark are huge offenders of this due to being tied to defensive stats.

Another issue is Bonder, the capability of fast offense makes a youkai have 8m when single bonded, allowing it to be able to double tap any spell it wants to instantly, and then if they're faster (most fairies and dragons are) you'll be able to triple tap, because you've just double turned them quite easily.


Summoner's biggest issue lies in these two heavily abusable tactics, and not really in the summoning part as a whole, so here's what I think should happen to put them in line, since now its actually much easier to grind your youkai.


-For the summoner, youkai spell scaling becomes (Youkai LV*2)% Elemental ATK + 100% of your Scaled weapon power as damage, any weapon can be used as a casting tool.

-Youkai spell cost should become half of it's level, but the FP Cost is cut by half for the youkai itself.

-Fast Offense is a really hard one to balance, but I think to make this skill fair and not make youkai instantly double turn people, it places the youkai's turn order to be directly after your own turn order, to prevent triple youkai spell tapping.

I think the following changes would help set this highly potent class in line, I'm sure other people can express just how terrifying summoner is as a whole.
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