11-25-2017, 12:00 PM
A talent for the weaponry subpath for weapons that are foreign and have special quirks to them, this weapon path would mostly apply to tomes, throwing weaponry (Shurikens subtypes and Javelin), fans, whips and clubs
Since each of these weapons have Balance and Adapation through their respective weaponry trees, for the most part this talent path would be ticks for special perks each of the weapons get.
Critical Thinking: Tomes gain SR*3 Hit and Critical. (5 sub-ranks max)
Strong Arm: Increases throwing range of throwing weapons/Shuriken type weapons by SR*1 (3 sub-ranks max)
Fan Dancer: After attacking with a fan, gain SR*3 evade until your next turn (5 sub-ranks max)
Sadistic: Whip type weapons gain SR*2 Power per debuff your target has. (3 sub-ranks max)
Bruising: Clubs have an increased chance of causing Fracture injuries, additionally you gain SR*2 hit towards targets you've already hit this round.(5 sub-ranks max)
I appreciate any feedback/ideas, though I think the talent should only extend to the listed weapon types, most of anything else already gets bonuses from certain skills.
Since each of these weapons have Balance and Adapation through their respective weaponry trees, for the most part this talent path would be ticks for special perks each of the weapons get.
Critical Thinking: Tomes gain SR*3 Hit and Critical. (5 sub-ranks max)
Strong Arm: Increases throwing range of throwing weapons/Shuriken type weapons by SR*1 (3 sub-ranks max)
Fan Dancer: After attacking with a fan, gain SR*3 evade until your next turn (5 sub-ranks max)
Sadistic: Whip type weapons gain SR*2 Power per debuff your target has. (3 sub-ranks max)
Bruising: Clubs have an increased chance of causing Fracture injuries, additionally you gain SR*2 hit towards targets you've already hit this round.(5 sub-ranks max)
I appreciate any feedback/ideas, though I think the talent should only extend to the listed weapon types, most of anything else already gets bonuses from certain skills.