11-03-2017, 02:53 AM
"Kameron8" Wrote:Applying this to multi-hit guns doesn't seem like a great idea. Either way, I think there's some other underlying problems present in the game right now that should be addressed before diving into the STR rework. Most notably, the ease at which players can stack incredibly high Damage Reduction % and the vast amount of free stats players can gain from items, buffs, food, and racials. Those two things are not unrelated to one another, but they have a stranglehold on which builds can be successful.As far as I can see, gun builds dump STR in the first place, and I don't see a decent multi-hit gun build stacking up more than +10 or so when stretched very thin. I think it's minimal at worst and gimmicky at best; it's not really a concern, especially when we're talking about stat + equipment investment and not an inate/passive skill.
Furthermore, when the description for Strength has to have more than just one or two exceptions, chances are it's not a very elegant solution. If someone tries to swing a Spelledge axe at you, I don't see why it should do less damage than a normal axe outside of the context of magic.
STR's bonus is intended to exclude spells, and allowing any sort of casting tool to still utilize it is just going to push certain weapons (see: Spelledge weapons) into must-have territory, since you will be getting the best of two damage boosts. That's not what this effect is supposed to create. Yes, you can just say 'it doesn't apply' to cases like Ghostwind and Asura Fist; anything that would just use the weapon if its a certain type. Beyond that, however, weapons that actually serve as casting tools in their own right would dip a little too far in to be ignored.
Damage Reduction/'free stats' are different matters entirely and deserve their own topics. Quite frankly, I see no reason why they should stop STR from getting something substantial to bring to the table. (As, clearly, majority scaling/BW/Inv Capacity has failed time and time again to make STR good)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye