09-24-2017, 07:35 PM
After a few tests regarding the new Youkai skill/spell scaling, I've come to realize that while the damage is... more-or-less okay now (as in it's not utterly brutal but not terrible either) the new problem seems to be that Youkai are far too squishy for it to even out. Generally they die in about two or three hits against setups that run fairly good damage, based on my experience.
So I think they could use a little HP/tank boost, not too much but enough for them to not die in two hits by most things in the PVP scenery.
Perhaps something like +HP equal to their Level, or Level*2.
Another option that was brought up by Spoops was to grant Summoner a base class skill that gives them an additional 30% HP bonus, and to make it so Aegis Shift applies to all Youkai, while the summoner obviously loses Astral Aegis' bonuses on use still.
Thoughts?
So I think they could use a little HP/tank boost, not too much but enough for them to not die in two hits by most things in the PVP scenery.
Perhaps something like +HP equal to their Level, or Level*2.
Another option that was brought up by Spoops was to grant Summoner a base class skill that gives them an additional 30% HP bonus, and to make it so Aegis Shift applies to all Youkai, while the summoner obviously loses Astral Aegis' bonuses on use still.
Thoughts?