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Unstoppable Invocations
#1
Right now, there seem to be only two things that can break an Invocation: Damage, and Silence.

Damage is currently far too easy to nullify, due to the Invocation Talent's 'Words of Power' allowing the character to shut out any chance of damage-based interruption.

Silence is a lot more reliant on status infliction in the current meta, and due to this, its much more difficult to inflict it on an opponent that built up plenty of Status Resistance.

In other words, it's entirely possible for characters to prepare Invocations without any fear of an opponent disrupting it, which makes a few invocations, such as Summon Storm, far stronger than they ought to be. Due to this, I would like to suggest that we do one of the following:

a. Cut the break % reduction of 'Words of Power' by half, at the very least.

b. Make Knockdown (when it consumes momentum) break any Invocation statuses.

c. Introduce a new status, called 'Concussed', that will break any current Invocations when inflicted, and prevents the use of any Invocations until the status expires. (This status will not be renewable, and upon expiration, will grant a 2-round immunity to prevent infinite Concussion loops)

Personally, I would perfer C, since it gives us room to beef up a few of the more overshadowed skills in the process. Whichever method is used, though, we still need to find a way to keep Invocations from being invincible.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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