09-30-2017, 04:49 AM
Well, another Geist Schritt thread since I can't find the old one / afraid of necroposting perhaps.
There seems to be a lot of complaints about Boxer's Geist Schritt as of late, mostly because it's very easy to cause its damage negation + momentum refund, since it's not so much a guessing game as 'using the most optimal dash.' People simply use the dash that's best for the situation at hand, rather than trying to make the other guess.
Not only that, but 100% damage negation is a rather strong aspect of it. Maybe too strong, in my sincere opinion, but there could be a solution to it.
Here's the options at hand:
A) Making it so whenever it suceeds, it is actually damage reduction instead of total negation, while keeping the momentum gain. Maybe something like cutting the damage by half. (50%)
B) The same as the above, except the damage reduction becomes 30%.
C) Removing the momentum gain and keeping the total damage negation. I am honestly not sure about this last one.
Thoughts?
There seems to be a lot of complaints about Boxer's Geist Schritt as of late, mostly because it's very easy to cause its damage negation + momentum refund, since it's not so much a guessing game as 'using the most optimal dash.' People simply use the dash that's best for the situation at hand, rather than trying to make the other guess.
Not only that, but 100% damage negation is a rather strong aspect of it. Maybe too strong, in my sincere opinion, but there could be a solution to it.
Here's the options at hand:
A) Making it so whenever it suceeds, it is actually damage reduction instead of total negation, while keeping the momentum gain. Maybe something like cutting the damage by half. (50%)
B) The same as the above, except the damage reduction becomes 30%.
C) Removing the momentum gain and keeping the total damage negation. I am honestly not sure about this last one.
Thoughts?