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Evasion/Glancing Blows
#14
I already have my thoughts about Glancing Blows even though it hasn't been over a day yet.

This is better fitting to be the new Evasion passive skill for Rogue, so turn the 'full damage denial' for main-class Rogues, and a Rank*10% chance for it to activate for sub-class Rogues. Glancing Blows (or should we call it 'Flawless Evasion'?) is way too powerful to not be limited, like Cobra's Snake Dancer.

Quote:NEW! 'Flawless Evasion', Rogue passive skill, Evasion will completely avoid any damage from enemy offensive skills that target you. If Rogue is a sub-class, the chance of this happening is Rank*10% (0-50%), instead of 50+Rank*10% (50-100%).

It was not a bad addition, the 'bad' part was to make it free for everyone, and I really can see this being a Rogue-only skill.

And the current 'Evasion!' they have. (the one that reduces damage by a certain percentage if the hit check fails) should be free for all, like (and unlike, because I also disagree with the Trait part.) Akame said:

Quote:9/6/0 + Scaled CEL/2% would be the 'public' Evasion's damage reduction.
(DR% Bonuses: 9 = Unarmored/6 = Light Armor/0 = Heavy Armor [Better make this not work with Heavy Armor and Mutation, Body Guard can be a little... problematic.], and the armor type wouldn't reduce the amount, to make it fair for Light Armor users.)

Evasion! is already both balanced and functional, it's role on keeping the enemy autohit's insane damage in check and make it fair for people who sacrifice some defenses for agility and damage instead of bulkiness, it even has drawbacks and weaknesses attributed to it, such as being shut down by knockdown and stun.

There were complains on damage reduction before, but they were all already dealt with. Wraithguard was just a major complain because it worked on tanks, further making them broken.
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