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Summoner Problems
#17
"Neus" Wrote:Fast Offensive actually got nerfed a little in this update, changed to 50 FP and 2 round duration, but maybe I should have hit it in the Momentum given instead (something like 3 at cap, so you have to get closer to place them better and they can only get off one attack).

I don't mind toning down the elemental ATK scaling a bit, but I don't know if I want to make it that low and have SWP. If you think they're versatile attackers now, they'll be even more so if they have access to a reliable source of power (IE; SWP) for all the youkai skills.
I almost want to suggest making Fast Offense only last one round, so people will have to continuously burn FP to put down one rushed-out Youkai each round.

The change makes Elemental ATK stacking less effective, which helps against people who only stack up defensive stats. I think a higher baseline is worth the lowered ceiling.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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