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Overcharge
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"[url=http://neus-projects.net/viewtopic.php?p=2852#p2852 Wrote:MegaBlues » Thu Jan 01, 2015 1:04 pm[/url]"]Some Overcharges aren't worth using at all, though.

Such as Vamp Shell's.

I disagree. Someone who subs MG can use this to devastating effect with their main class. With "Just One Overcharge" it's -12 to all the opponent's stats, and +12 to all of yours. This makes the difference of 24 damage dealt/recieved on all non-gun attacks for a few rounds (again, much less useful on guns, which already ignore defense and only get half skill scaling) and a very hefty amount of evade/hit difference.

Overcharges are brutal, and they should never be a go-to solution, but a very carefully considered trump card. Making them easier to use more frequently would just be a giant win button. Let's not do that, for obvious reasons.
*loud burp*
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