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Evasion/Glancing Blows
#34
"Neus" Wrote:Which is why making Rogue evasion an innate system for all classes might end up being our best option after all.

That's probably the best option, see, that gives dodgies enough of a backbone to stand up to Autohits while Autohits still get to keep their edge and at least deal damage. +1 to Dev!

On another note, an interesting factor that I thought of. In-Fighter Gi, which grants Evasion at UL% and the Rogue passive which gives Evasion at CEL+Base Chance%. Following this update, how about we update them so that;

In-Fighter Gi powers up Evasion's damage reduction by UL/2% (+9.5%?)

Rogue's Evasion powers up Evasion's damage reduction by a chance based on rank (+15~30%?)
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