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The State of Combat as of 1.88
#11
"Sarinpa1" Wrote:but the whole stat thing aint the point

the gear is

you reach the top in one or two days and what're you supposed to do then
you already have the bestest of best things you can get

it boils down to repetitive pvp with everyone donning currently one of the three-four most optimal builds
and rp

not much of a need to further engage in PvE. some might see that as a good thing, i sure do dislike pve, but it caused issues like having absolutely nothing to sink money into. before, you atleast had that desire to pump money into getting a sword with a different quality that fits you a little better

-snip-
This is why MMOs tend to lock the top tier stuff behind some pretty damn huge time sinks, and then make better gear every now and then that's locked behind yet another huge time sink, and so on and so forth. I'm honestly not sure why we haven't cracked into that yet; the Colossal Tower looks like the perfect foundation for a character-improving time sink.

That aside, you do make an excellent point about a lack of money sinks, which should be a Balance Fu topic of its own. There are players stacking up 6~7 digits, if not more, of Mura, thanks to people being able to grind without having to worry about spending a single drop of gold. (You can thank the Food system for bankrupting Inns on that one)
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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