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Evasion For All
#18
I nearly entirely agree with Slydria here, although I'm highly leaning towards the normal Evasion's reduction being Scaled CEL / 2 by default.

I strongly disagree with the thought of making it an entirely new trait - dodge characters end up taking a lot more traits in comparison to a tank. It's most likely because the latter doesn't have to grab things such as Agile Feet and Afterimage.

If Evasion -really- has to be tied to a trait, I suggest making it come with Afterimage at the very least.

There is certainly things that could get silly with global Evasion, such as Wraithguard. However I don't think there's too many of them. If Wraithguard really becomes a problem with this change, then maybe it could just be changed into an Evasion skill as it was suggested a while ago. And only one would take place, I imagine.

I honestly don't think Rogue's Evasion should increase the change, I really think making it raise the damage reduction you get from activating it is more useful. Rank*2 does sound fine to me. I'm against it entirely negating damage for the reason Slydria mentioned.

I don't see much issue with Ogata's Waraji in this change, to be quite honest. No need to change it, I think.

And lastly, I don't think Evasion should be shutdown by magic spells. If it really has to be destroyed by them, then perhaps making it so Rogue's Evasion lets you proc it on spells would work.

EDIT: I also imagine statuses such as Knocked Down or Guard would still prevent you from triggering Evasion. Maybe Stun, I guess, if it doesn't do that already.
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