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Evasion For All
#6
Well, I've proposed it already, something like CEL/2% damage reduction on a successful proc + a bonus based on your armor type (9% = Unarmored, 6% Light Armor), as stated by Grandpappy, and will pretty much be everyone once tomorrow morning hits, I'm very confident, from the discussions we made in game while you weren't around.

Evasion not working against magic makes me shake my head. No. It's not really necessary. And Ice Magic is pretty hard to be evaded, same goes for Lightning. Both those elements, which come from SKI and LUC, can bypass the hit check of anything that has less than 50 scaled CEL, confirmed. Major concern especially on Lightning, which can also critically hit on top of it.

As for Evasion enhancers, such as Evasion from Rogue...
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Why not make it a chance to nullify/completely avoid damage like Lucky Shell's effect did? Some sort of 'Vorpal Evade' (Flawless Evasion?). Same would go for Boxer's Swaying. Evasion has it's weaknesses anyway. Knockdown, Stun, etc.

But this one above is just a brainstorm. In case things get complicated, just go with the main plan of adding a bonus to the damage reduction. Which is what I support over 'increasing your chance'.

PS: http://www.neus-projects.net/viewtopic.p...=10#p28382 My idea, more solidified in case it brings interest.

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ALSO YES, VERY IMPORTANT. DON'T MAKE THIS A TRAIT. IF ANYTHING, MAKE THIS BE AN EXTRA EFFECT OF THE TRAIT: AFTERIMAGE.
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