09-23-2017, 06:00 AM
Well, I think it should be fine if it's basically how it is now. That is to say the effectiveness is equal to Rogue's Rank 5 Evasion (30% DR if you're Unarmored, 15% DR if Light Armor, 0% if Heavy Armor) but just as a standard feature for all characters.
As it is now, even if you don't build DEF/RES, you would end up with a character with ~10 Phys Def/Mag Def + 30% DR from Evasion. Which is just a little short of someone with 40 DEF/RES which I find to be pretty typical these days so I think it evens out considering you'd need to build for CEL/LUC instead and usually over the soft cap for it to be reliable.
Alternatively, tying the effectiveness of Evasion to say Scaled CEL/2 would probably also be fine.
As for Rogue's Evasion, I'd say we could change it to 'Enhanced Evasion' which could either slightly increase the effectiveness of Evasion's Reduction (no more than 2% per Rank) or bump up Evasion's chance of triggering (+5 "Evade" per Rank)
In-Fighter Gi's effect would probably need to be changed since it giving a Lesser Evasion isn't really helpful if anyone can have Evasion, maybe something like a passive increase to Evasion's effectiveness when wearing it instead of it being normally halved.
EDIT: I don't agree with the idea that Evasion shouldn't affect magic just because Elemental Resistances exist, if it's an issue then I dare say it's Elemental Resistance at fault.
I also vehemently disagree with Rogue's Evasion giving any sort of passive chance to completely negate attacks, that's far too strong.
As it is now, even if you don't build DEF/RES, you would end up with a character with ~10 Phys Def/Mag Def + 30% DR from Evasion. Which is just a little short of someone with 40 DEF/RES which I find to be pretty typical these days so I think it evens out considering you'd need to build for CEL/LUC instead and usually over the soft cap for it to be reliable.
Alternatively, tying the effectiveness of Evasion to say Scaled CEL/2 would probably also be fine.
As for Rogue's Evasion, I'd say we could change it to 'Enhanced Evasion' which could either slightly increase the effectiveness of Evasion's Reduction (no more than 2% per Rank) or bump up Evasion's chance of triggering (+5 "Evade" per Rank)
In-Fighter Gi's effect would probably need to be changed since it giving a Lesser Evasion isn't really helpful if anyone can have Evasion, maybe something like a passive increase to Evasion's effectiveness when wearing it instead of it being normally halved.
EDIT: I don't agree with the idea that Evasion shouldn't affect magic just because Elemental Resistances exist, if it's an issue then I dare say it's Elemental Resistance at fault.
I also vehemently disagree with Rogue's Evasion giving any sort of passive chance to completely negate attacks, that's far too strong.