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Evasion For All
#15
-Evasion becomes a Trait with a potency of Scaled CEL/2.
-Evasion (at default) does not work against spells.
(Between RES, Magic Armor and Elemental Resistance (ft. Silence), spells face plenty of checks as it stands, compared to physical's DEF and Armor.)
-Void Asssassin could possibly get a Main Class skill that makes Evasion work against magic.
-Evasion's potency is affected by armor: Unarmored gets full bonus, Light Armor gets 50%, Heavy Armor negates.
-Rogue's Evasion skill becomes 'Greater Evasion', adding (+2*Rank)% to Evasion's Potency.


I would like to remind, however, about reduction stacking. As I've said in the Glancing Blows topic, A strong bonus based on Evade isn't an issue, but if it can stack up with a ton of DEF/RES and numerous other damage reductions, it becomes a problem. Which is why I want to say that Evasion and Wraithguard shouldn't be able to proc at the same time. Ideally, if they would both activate, only allow the stronger reduction to go off.

I also want to question about global Evasion and positioning: Would it be a good idea to give a penalty to Evasion if the attacker is 'out of sight'?
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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