09-23-2017, 08:18 PM
Well, Evasion isn't a bad idea to be global instead of something only rogues can have. CEL is considered a defensive stat that only affects manual hits and other things (excluding scaling). If it's going to be considered into something like Evasion, it should work in tandem with other damage reduction factors.
Lets get a few design facts and or opinions down. Correct me if I'm wrong.
* Since the GR, there has been a design direction to avoid completely nullifying attacks, and at most bringing them down to a number where it still actually is an attack, but the defensive player would need to be hit a lot more times then one that is taking 100 damage a hit. As in, a regular attack that does 0 damage should be rare in an equal fight, unless special circumstances go off. We shouldn't change this.
* Evasion, by laws of war, seems to be a good defense tactic overall, and it shouldn't be something that can be ignored. ALL attacks, unless undodgeable, should be able to be dodged. Unless Dev really wants to stick with the autohits always hitting as design, then okay. But yeah. But if the former, for the love of god do not neglect that one undodgeable spear skill on duelist. Holy hot hell I fear Dev will forget that skill in this update.
* The defensive options of tanking attacks with evasion CAN work together, but don't make them stack as an arbitrary damage reducer. Yeah, sure. You can have defense against a glancing blow, but if your actively trying to evade an attack, your also probably not trying to completely defend yourself. Raw defense shouldn't be as effective for evasion of all types, and should probably be balanced so that it doesn't reach above the first fact.
* AOEs should still be able to be dodged. Unless you want more complications with balance, leave it like that.
* Cobra Dodge was always a very special dodge that just nullified damage if you were looking at it, and then moved you to some random direction. I feel this is less of a reactive dodge and more of just a planned-ahead dodge. In DMC (the thing the class is based off of), you don't usually reactively dodge, you follow a pattern and move to it, like a dance. In fact, I think that word was in one of the descriptions of DH's moveset. However, Cobra has a lot of caveats that follow suit which balances it out a tad.
* Wraithguard is a defensive skill that might get silly with evasion, yeah. Something should be done about that, but I have no idea what. If Evasion becomes global, Wraithguard becomes useless at it's current state. Something something Light Armor perhaps?
That's all I got. I'm not good at this game so feel free to disagree with me. I won't bite.
Lets get a few design facts and or opinions down. Correct me if I'm wrong.
* Since the GR, there has been a design direction to avoid completely nullifying attacks, and at most bringing them down to a number where it still actually is an attack, but the defensive player would need to be hit a lot more times then one that is taking 100 damage a hit. As in, a regular attack that does 0 damage should be rare in an equal fight, unless special circumstances go off. We shouldn't change this.
* Evasion, by laws of war, seems to be a good defense tactic overall, and it shouldn't be something that can be ignored. ALL attacks, unless undodgeable, should be able to be dodged. Unless Dev really wants to stick with the autohits always hitting as design, then okay. But yeah. But if the former, for the love of god do not neglect that one undodgeable spear skill on duelist. Holy hot hell I fear Dev will forget that skill in this update.
* The defensive options of tanking attacks with evasion CAN work together, but don't make them stack as an arbitrary damage reducer. Yeah, sure. You can have defense against a glancing blow, but if your actively trying to evade an attack, your also probably not trying to completely defend yourself. Raw defense shouldn't be as effective for evasion of all types, and should probably be balanced so that it doesn't reach above the first fact.
* AOEs should still be able to be dodged. Unless you want more complications with balance, leave it like that.
* Cobra Dodge was always a very special dodge that just nullified damage if you were looking at it, and then moved you to some random direction. I feel this is less of a reactive dodge and more of just a planned-ahead dodge. In DMC (the thing the class is based off of), you don't usually reactively dodge, you follow a pattern and move to it, like a dance. In fact, I think that word was in one of the descriptions of DH's moveset. However, Cobra has a lot of caveats that follow suit which balances it out a tad.
* Wraithguard is a defensive skill that might get silly with evasion, yeah. Something should be done about that, but I have no idea what. If Evasion becomes global, Wraithguard becomes useless at it's current state. Something something Light Armor perhaps?
That's all I got. I'm not good at this game so feel free to disagree with me. I won't bite.