12-13-2017, 02:43 PM
"Spoops" Wrote:"Chaos" Wrote:-If Ring of Thorns gets a +10% to all damage dealt, its Max. HP reduction should be 25%. There is no way you're going to see a 10% Maximum HP reduction balance out a +10% Damage Increase across the board.
I disagree, I actually advised him on this part because something akin to -60 to -90 HP on high damage people can be scary effective, that much HP can mean a whole lot especially since ring of thorns is at the end of the equation unlike giant gene.
Its not as big a deal as you'd think, +10% damage is anywhere from 10-30 damage depending on how much you were dealing in the first place, it might be a little effective on excel builds but other than that, I don't see it actually getting too scary other than on high burst characters, who would be squishier as a result.
The point of ring of thorns would be that you'd be taking a huge risk for a greater reward.
You are forgetting something though. It´s not just 10% only because the item says that. Please remember how damage is calculated. This is another item you can add to any stupid damage buff stacking chain. And in those the 10% are suddenly easily worth like 25%
And it is a low tier item. 10% is way to much for it, try 5%.
Or well if you really want to make it receive more and deal more? I still think thats an uneven change, considering how the maths go differntly for each, but meh thats sorta complicated I am not sure how chain Divisions and multipliers behave in damage reductions. But I assume it would make it a strange item overall.