12-16-2017, 07:11 PM
Personally, I don't see much reason to change it beyond making it so you gain Voltiger once per attack instance, rather than the entire LV25 package from a multi-hit strike such as Thousand Stab or Regensaucher activating Evasion over and over.
At most in my opinion, it's only really absurd when you immediately get the max damage boost like that. I haven't seen Voltiger become an issue otherwise, except with Bloody Palms + Absolute Death + Hunter Wind + a gazillion other modifiers stacking, as Akame mentioned.
But those modifiers are an entirely different can of worms. It was suggested to make diminishing returns for damage boosters like these, before.
Voltiger on its own, from all the Duelists I've fought and played, seems fair otherwise though. It's when you get a large stack of it with one enemy attack, and you have various damage modifiers on that it really seems to get crazy.
The real reason why Duelists are considered 'insanely powerful' at times, is not so much their general skill set, as the fact nearly all of them run Bloody Palms and Absolute Death or Hunter Wind + Fallcall (in some cases) so their damage becomes too amazing.
So, I believe many things can be solved by killing two birds in one stone. Therefore I recommend the following:
1. You can only gain Voltiger LV once per attack instance
2. Statuses that boost your damage get diminishing returns of some kind, or just add up stacked together (I.E a status that grants 25% more damage, mixed with one that adds 10%, equals 35%.) Since apparently the current math creates much larger numbers.
EDIT: By that, I mean making them additive instead of multiplicative. Just in case my previous wording was confusing.
At most in my opinion, it's only really absurd when you immediately get the max damage boost like that. I haven't seen Voltiger become an issue otherwise, except with Bloody Palms + Absolute Death + Hunter Wind + a gazillion other modifiers stacking, as Akame mentioned.
But those modifiers are an entirely different can of worms. It was suggested to make diminishing returns for damage boosters like these, before.
Voltiger on its own, from all the Duelists I've fought and played, seems fair otherwise though. It's when you get a large stack of it with one enemy attack, and you have various damage modifiers on that it really seems to get crazy.
The real reason why Duelists are considered 'insanely powerful' at times, is not so much their general skill set, as the fact nearly all of them run Bloody Palms and Absolute Death or Hunter Wind + Fallcall (in some cases) so their damage becomes too amazing.
So, I believe many things can be solved by killing two birds in one stone. Therefore I recommend the following:
1. You can only gain Voltiger LV once per attack instance
2. Statuses that boost your damage get diminishing returns of some kind, or just add up stacked together (I.E a status that grants 25% more damage, mixed with one that adds 10%, equals 35%.) Since apparently the current math creates much larger numbers.
EDIT: By that, I mean making them additive instead of multiplicative. Just in case my previous wording was confusing.
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