Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Voltiger
#9
Or you could reign it in by having each modifier add the difference between Actual damage and the output damage it would have to actual damage after calculations

that way multipliers wouldn't continuously stack. They'd retroactively add together at the end instead of needing a system to add them together before calculations.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord