12-18-2017, 03:39 AM
Or you could reign it in by having each modifier add the difference between Actual damage and the output damage it would have to actual damage after calculations
that way multipliers wouldn't continuously stack. They'd retroactively add together at the end instead of needing a system to add them together before calculations.
that way multipliers wouldn't continuously stack. They'd retroactively add together at the end instead of needing a system to add them together before calculations.