01-10-2018, 09:26 PM
"Sawrock" Wrote:Please don't make clearing the tower give character-specific rewards. It just makes some builds harder to polish up (as in, builds that can't easily clear the tower compared to a more PvE build will have a disadvantage).
I'd think something along the lines of bonus EXP for 24 hours or something that stacks with EVERYTHING, EVEN ITSELF! THE GODS WILL SHAKE IN FEAR AS WE GO FROM LEVEL 60 TO LEVEL 60! Ahem.
...Anyway, the tower being used for grinding only highlights a different problem with the game: it's boring. I personally have a lot of fun with the PvP aspect of the game, and even though roleplay can be stale, once in a while I'll log on a old character or get inspired to make a new one and RP on them for a week or so. To clarify what I mean by boring, however:
People are more interested in joining up with a water mage, AFKing, tabbing into the game, pressing End Turn, and then tabbing out, than actually playing the game.
It's a game; stating "grinding is boring because grinding is grinding"... means that you aren't trying to make the game a game. My apologies for going off-topic, in any case.
First of all, saying the game 'isn't fun' is not constructive at all. What about it 'isn't fun'? You don't really go into detail. Secondly, speaking from the perspective of a player who has made dozens and dozens of alts, I think your opinion is going to be a little skewed. If all you want to do is make alts for PvP, then obviously you're going to want to the most efficient method with the least amount of effort involved (or like Blues said, you just want the game to change to suit your needs). This is a very unrealistic and unfair expectation, and I don't think everyone else who feels differently (including me, the developer, and my intentions) should have to give in for it.
And I'm not stating that 'grinding is boring because grinding is grinding'. I've always made efforts to try and improve the game's fun factor when requested. I do feel, however, that progression should be gradual and not tailored towards people who just want instant gratification in an RPG of all things. This is especially true for pockets of rewards that get abused by people AFKing (against level 80 enemies, even). So I'm going to be making adjustments that end that sort of non-playing. I am also interested in making adjustments that will improve the gameplay experience for actual, normal intended play, IE dungeon diving, or roleplaying/side-activities.
I think if you just want to PvP and try out different builds, that maybe there might be a way to have some sort of way to do that in game, without destroying the very fabric of the game's progression. For now I'd rather have the conversation shift towards what and why you find boring, and what would make it more fun and interesting for you.