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Justified Super EXP
#30
Same. But most likely prodding at two topics, as I've stated in my previous posts.

High Risk = High Reward, be it EXP, items, whatever... and a proper replayability in missions/quests/storyline(maybe? It's not so extensive). Raids could also be more frequent. Higher level dungeons could be more frequent.

SL2 is quite boring when nobody you enjoy playing with is online, when (and especially when) you've accomplished everything you can.
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