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Health Panel rework?
#3
As Snake stated, injuries are easily tackled via the proper talents. While it might be an issue for lower-level players (assuming they aren't extremely rare at that level), if you really want to get rid of these issues, the game gives you enough tools to take them out. We should not dull injuries to where the relevant talents become useless, either.

"Snake" Wrote:What I'd really want for injury is an option to self-inflict them for RP reasons. (Or allow you to inflict them on other people, out of combat.) The reason's quite simple. Drama. Let's say as an example that in some serious combat situation you got hit by a quadriflucker superpowered GETSUGA... SHIN..KEN...!!! that did 625 slash physical damage and now you're hanging low at exactly 2 HP, but you were lucky enough to not score an injury that's pretty much well-deserved?
This also allows people to self-inflict injuries in order to turn innocuous/restrained actions into illogical attacks. I'm not entirely against the idea, but it should be done in a way that prevents people from abusing it in this manner.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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