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On the topic of guns
#28
I am on board for the GUI scaling and even a reload mechanic for sure, but going along the line of how classes have been worked, I want to talk about one of the biggest factors in making a weapon work well, classes, and there are two things I would like to suggest.

First thing is simply the placement of the current classes that incorporate guns, MG (obviously) and Engineer. Engineer seems to be pretty swell in its home as a Rogue promo, I actually like playing around with it, as weird as it is and how people say its super useless and all that. Magic Gunner however, seems horribly out of place as an Archer Promo. If you stop and think to yourself, aside from the fact that a gun is a ranged weapon, what part of "Magic Gunner" shouts "ARCHER" to you? Nothing would be my answer, and heck, you need 10 levels in mage to unlock it, if gunners dont have their own base class (seriously why would you buy a handgun from Pink in the tutorial when you just have the cripple skills and warning shot from archer to 'convince' you?), would it sound at least somewhat logical to make MG a mage promo? While at the moment I we have three promos for it already and we don't want a wicked ball of dung as a class board, I see MG also being solid as a rogue promo, especially if GUI becomes more prominent for gunplay.

Now that that small rant is over (I may have been saying it with a grain of salt due to my attempts in making the most effective gun builds as I can), I would also like to address another gray area, a new gun-based class, I'm talking a class that uses a gun as the focus, not a side thing like DH or....tactician (I've always been confused by why a tactician can equip a gun...). Given that a lot of the more recent classes have been mostly auto-hit based classes (Ranger, Boxer, etc.) I think it might actually be interesting to make an auto-hit based gun class, of course that's just a random thought I had.

Once more, I wrote this with a pinch of salt in my fingers because I do enjoy guns a lot, my favorite weapons, and wild ride being my favorite skill in the game, I enjoy the finesse of whipping out your trusty sidearm and fanning the hammer on some fools with style and grace. So in the long run you can probably think this is just TRO wanting his favorite thing to be noticed, but it's still clear to many that guns do in fact need some catching up.
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