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On Multipliers
#2
There seems to be something wrong...

[Image: 5c5d576c67.png]
[Image: 527c580c61.png]

As for the details, it seems that Absolute Death is not raising damage at all. I have tested Fallcall and it also does not boost the damage dealt to a feared foe.

The attack used for testing is normal attack, I have made sure to unequip and re-equip my weapon. As shown in the screenshot, Prinny was the one taking a beating for said testing.

The weapon used is a Raijin.

Debug log if it helps at all:

NORMAL ATTACK

Debug: Total Power for Lagrima / Lagrima was 95.
Debug: Before Use Skill called. Prinny, Blue Joker, Attack, 1
Debug: Basic Attack - Weapon Lagrima; 0
Debug: Total Power for Lagrima / Lagrima was 95.
Debug: Critical Multiplier for this attack is: 140%
Debug: no_armor was in flags
Debug: magic was in flags
Debug: 0&&1



NORMAL ATTACK (ABSOLUTE DEATH)

Debug: 0
Debug: Absolute Death - /obj/skill/absolute_death
Debug: Checking cost negation effects.
Debug: Before Use Skill called. Prinny, Blue Joker, Absolute Death, 1
Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Total Power for Lagrima / Lagrima was 95.
Debug: Before Use Skill called. Prinny, Blue Joker, Attack, 1
Debug: Basic Attack - Weapon Lagrima; 0
Debug: Total Power for Lagrima / Lagrima was 95.
Debug: Critical Multiplier for this attack is: 140%
Debug: no_armor was in flags
Debug: magic was in flags
Debug: 0&&1
[Image: Fern22.gif]
[Image: unknown.png]
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