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Magic Time: Evokers
#20
Invocation Rank A - Three full turns to dish out damage. That is counting with you using HSDW and immidietly chanting.

Why are you even. . . .

The innate Saw proposed is. . well I suppose it wouldn't hurt, but you usualy want to try and use a different element if you're hitting a resist. I guess it would nicely counter the whole standing on seartiles dooms your momentum for three rounds.


As for the whole "chance to hit two resists nothx" argument againts dual casting, I don't entirely follow why is that a reason to shun it. I mean, I could counter that with "two elements in one action I can test if he has resists for"
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