05-10-2018, 02:23 AM
Maybe, though the main issue with it is just that it would require putting interfaces and conversation code in the mapping environment which I don't really want to do. You can easily set up NPCs who only have a one line dialogue by using the one_liner var, which should be in the environment. Ones with actual dialogue trees are more complicated because of the way conversations are set up, and again, lack of being able to test it.