05-30-2018, 07:01 PM
It's fine that being for weapons only. Make the healing be/cost like 75% of the weapon's current durability, and we'll have a strong base to start from there.
What about the 2 HP heal per round? Can it get doubled to 4 just for a more post-GR consistent number?
What about the 2 HP heal per round? Can it get doubled to 4 just for a more post-GR consistent number?