06-11-2018, 12:00 AM
An alternative would be it proc with a from the ashes effect, healing you for a % based on how much durability it drains and then slapping a cap on that.
Instead of it instantly sapping something like 75% durability, it could be revive once per battle, healing the user for Durability % HP return, with a max of 20. Therefore, if a weapon is under 20 D, they get less. But if it's 20 or over, they revive with 20% HP back.
Just feels a bit more balanced that way.
Instead of it instantly sapping something like 75% durability, it could be revive once per battle, healing the user for Durability % HP return, with a max of 20. Therefore, if a weapon is under 20 D, they get less. But if it's 20 or over, they revive with 20% HP back.
Just feels a bit more balanced that way.