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Burning Through The Night(Because spitals burned me.)
#3
I've actually been meaning to make a full post about a rework for SPACIAL corruptors *ahem*.

All skills converted to spells (as you suggested), vit, def, and res getting nerfed hard while cel and will getting buffed to the same effect. (meanwhile you basically do the opposite to terrors). Give them 5 skills (spells) total, to suit the schitck of.. well, a beholder rip-off.

I figured on a blind ray, burn ray, poison ray, slow ray, and a silence ray. One for each of their five eyes. The number of skills makes them less likely to spam you with burn and poison while blinding you occasionally. It also makes them more unpredictable in combat Also each ray deals magic damage and each of a different element. This coupled with more tanky versions of the terrors would make for a solid 'mage and fighter' combo. Anyway, we can all agree that corruptors don't need double the health of any random player on the same level on top of decent red and def. Currently.. the terrors are just cannon fodder while the corruptors just eat you up like a fat man eats cookies, they also eat damage like a fat man eats cookies.
Please don't lynch me, I'm too young!
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