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Shield Mastery
#9
I'm just posting here to say that introducing an all-encompassing percentage of damage taken reflect -whatsoever- is a terrible idea.

It further promotes building tank-sustain, and offering tanks another avenue with which to deal damage while still being just as tanky will not end well.

Imagine fighting a decked out Priest/Whatever, except now you have to eat a quarter of the damage you deal to them. Unless you're healing as often and as much as they are, that's likely an uphill battle.

Even if it only happens ~sometimes~ the RNG could decide to smite you, and I think we've all had enough of 24% chances for the fight to get thrown into one person's favor or just straight up won. (skullcaver, tarnada)

Otherwise Sly's + the OP's suggestions sound fine enough to me.
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