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RE: FLeeing Rules
#11
There are NPC guards all over the place. Even if a battle OOCly takes an hour but a few minutes IC that is ample time for word to be sent to the mages guild to not let some random criminals just teleport away. One of the first things the guard would do is send word just be shouting to seal the exits.

Although I understand the idea of stopping the hero gangbang surely we gotta have some logic here? Like it's immersion breaking as fuck to just have a group of 4 people poof because they passed some flee roll in battle. A roll that is next to impossible to stop unless you've come packing specifically for it. It takes one person to successfully flee for the whole party to be safe. That seems a little silly to me.
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