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RE: FLeeing Rules
#13
Lolzy is correct; being a villain to stir up conflict, drama, or plot carries significantly more risk than trying to save the day.

In addition, the mage guild can be blocked, but there are other options ICly that aren’t available mechanically, such as:

-Sailing out of Sigrogana
-Digging holes/secret entrance and exit creation
-Illusions for distraction
-And more reasons I could list but won’t for the sake of brevity.

Saying an abstract way to escape isn’t ICly appropriate is itself not ICly conscious, as the game world can’t represent all options or variables.
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